When using a math expression node within a blueprint, the project will fail when packaging. ...
Adding a CanvasRenderTarget2D* UPROPERTY to a class and setting it using CreateCanvasRenderTarget2D will cause the Editor to crash on load. CRASHREPORT: [Link Removed] UDN: This was also reported ...
When I go to the Input section of the Project Settings and change the key that the console is mapped to, when I restart the editor, there are now 2 bindings to the console. The default ~ mapping as ...
In a project in UE4.5, when opening an animation blueprint, in the Event Graph when the player branches off the "Get Player Controller" node to search for "Get Mouse Position" it will not be shown i ...
After investigating AnswerHub issue I found that the ListSoundDurations command works differently than others, using the UE_LOG macro with LogAudio, Log, which won't be shown by default. It would ma ...
Character asset will crash the editor immediately when opened or right clicked. Crash Report: 431837 ...
If there is a sky light in a scene and the viewport is detached and closed prior to saving, the editor will crash when trying to reopen the project. Crash Reporter: 431802 ...
Setting the Collision Channel to anything other than World Static will reset on closing and restarting the editor. ...
User unable to use their newly created Provision as they are in a Time zone east of UTC, giving them a time stamp from the "future" ...
If a user removes a wall or box from the top down project base level, the navmesh will not update appropriately, creating a wall that the user will not be able to pass on PIE. Additional Note: Thi ...