Setting LOD Group for Foliage wipes previous LOD data

Tools - Feb 4, 2015

If you import a mesh with LODs and assign the LOD Group for Foliage the mesh will import with all appropriate LODs. If you do not select a LOD group and after decide you want to change the LOD Grou ...

Access violation - code c0000005 (first/second chance not available)

UE - Foundation - Core - Feb 4, 2015

Crash Reporter: [Link Removed] Opening a project created in 4.6.1 with 4.7 built from GitHub branch 20150203 (last commit: 5bac1375be31053932c7b9123cc3bb94c70dd5e0) results in crash. ...

Paper Terrain splines should not allow 'in/out of plane' movement

UE - Gameplay - Paper2D - Feb 4, 2015

They are effectively 2D and spline points should be constrained as such. We should snap them to the XZ plane in component to avoid issues and make it nicer for users. ...

Cannot set GenerateOverlapEvents flag on Landscape

UE - LD & Modeling - Terrain - Landscape - Feb 4, 2015

Licensee requests the GenerateOverlapEvents flag be exposed for landscape similar to how it is for staticmeshes. ...

Physics not reacting correctly with physical material if velocity is not high enough

UE - Simulation - Physics - Feb 3, 2015

There are issues with the way Physics is being handled with physical materials. Having a physical material setup with a restitution of 1 and a high max depenetration value will result in no bounce. ...

Play from here not correctly spawning player when high value used in grid snapping

Tools - Feb 3, 2015

Play from Here incorrectly adjusts player spawn when large grid snap values are used. ...

Users project crashes when trying to open a Widget blueprint

UE - Editor - UI Systems - Feb 3, 2015

When trying to open a one of the widgets in this users project, the editor crashes. ...

Non-Power of 2 images are not rendering on iOS devices

UE - Platform - Mobile - Feb 2, 2015

If you create a UMG with an image in the Umg that is not a power of 2, The image will not appear on an iOS device. Tested this on a Android device (Nexus 5 with ETC1 and ATC. PVRTC will not allow t ...

Dragging and dropping a button into the designer tab of a widget blueprint in 4.8 will crash the engine

UE - Gameplay - Blueprint - Feb 2, 2015

If a user tries to add a button to the designer tab of a widget blueprint the editor will crash. ...

Users custom AI-heavy project crashes if anything is Built

UE - Gameplay - Feb 2, 2015

Users custom AI project crashes if anything is Built. (All, Lighting, Geometry, etc.) The project can be played but receives a message during play that the Navmesh needs to be rebuilt. ...