Shorter steps:Steps 1-8 from Steps to reproduce (create level with water body)Find BP_BuoyancyExample in Content Browser (Engine>Plugins>Water Content>Blueprints)Place BP_BuoyancyExample above the w ...
Currently, all DX12 video decoders on Windows use software decoding. On the other hand, if the engine is running on DX11, developers can use this by enabling the "Hardware Decoding" option under "Ex ...
Currently some (if not all or most) foliage CVars affect both foliage and HISMC. It would be nice to split this so that users can change the values of one without affecting the other. ...
In release versions of desktop applications, various issues (such as double login) may require implementation to prevent double startup. In order to implement this feature, each developer need to mo ...
When attempting to change the option for Two-Sided Material for a Material Instance, the option is initially greyed out and you cannot change the value. However, if you close out of the Material Ins ...
Generated from CrashReporter ...
This one may not necessarily be a bug, as this is related to the nature of culling. If it is not, please let me know if there is an alternative method the licensee could use here in order to track a ...
Setting r.MaxAnisotropy by console in editor has no effect on texture sampler's MaxAnisotropy. If the startup value of r.MaxAnisotropy is 8, then the MaxAnisotropy is always 8 no matter how r.MaxA ...
Encountering an editor hard-lock when attempting to delete a level converted to World Partition. I'm unable to reproduce this hard-lock if the level is created using World Partition, only post-conv ...