No arm64 folder exists in plugins leading to an Error when packaging plugins

UE - CoreTech - Nov 16, 2022

Regression: Checked in UE5/Release-5.0, the folder is missing from the plugin as well. This issue appears to be a problem with packaging the plugin itself, rather than packaging a full project. Pac ...

StartPlayInEditorGameInstance doesn't consider bStartInSpectatorMode for client instances

UE - Networking - Nov 15, 2022

In UGameInstance::StartPlayInEditorGameInstance, the server instance will go through the normal process of creating the URL using BuildPlayWorldURL, which checks the FGameInstancePIEParameters' bSta ...

NetStartup actors may receive old, unreliable multicast RPCs when becoming relevant again with replication graph

UE - Networking - Nov 15, 2022

Unreliable multicast RPCs won't be processed for connections where the actor isn't relevant (this is checked in UNetDriver::ProcessRemoteFunction). However, UReplicationGraph::ProcessRemoteFunction ...

Changing Shadow Quality causes SingleLayerWater Materials to disappear

UE - Rendering Architecture - Materials - Nov 15, 2022

Regression: Tested in UE5/Release-5.0, issue is reproduceable. This issue appears to be related to the Opacity Mask of the material, as not having an Opacity Mask does not cause the material to dis ...

Adding Components via Editor Utility Widgets does not add component to Details panel

UE - Gameplay - Blueprint Editor - Nov 14, 2022

Using the Editor Utility Widget to add components to objects in UE does not appear to function as expected. I reproduced this 8/8 times in UE 5.1, 5.0, and 4.27, confirming that this is not a regres ...

Rigidbody world space simulation overwrites scaling of the skeletal mesh

UE - Simulation - Physics - Character - Nov 14, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Not a Regression. ...

SetOneWayInteraction functionality has no effect on the simulation

UE - Simulation - Physics - Nov 11, 2022

Calling SetOneWayInteraction on a BodyInstance has no effect within the physics engine. The state of the flag is passed in to Chaos but nothing actually uses the value once it is there. It is expe ...

Callback ID lost while using the webview

UE - Platform - Apple - Nov 8, 2022

This is a licensee UDN: [Link Removed] I've reviewed the javascript/native bridge code and I don't see anything obvious.  The fact that it can happen on both mobile platforms might point at some hi ...

[AI] Investigate checking if Owner is an AIController in EnvQueryTest_Pathfinding to get default NavQueryFilter

UE - AI - EQS - Nov 7, 2022

BTTask_MoveTo and EnvQueryTest_Pathfinding don't use the same pattern to obtain the NavigationFilter to be used if the filter is not set. The BTTask_MoveTo uses the controllers GetDefaultNavigationF ...

Nanite Meshes appear to glow with Skylight stationary mobility

UE - Graphics Features - Lumen - Oct 31, 2022

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