Ensure hit when adding a Blueprinted scene component that derives from a native component that has its own subcomponent. This does not occur when adding the native component, only when adding the bl ...
The Imported Destructible Mesh chucks are not to scale when compared the original mesh and appear much larger. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.24.3 (CL ...
Both versions works correctly if HISMC is pre-placed (generated in ConstructionScript). Only when generated dynamically does it fails. The Navmesh isn't being updated after SetStaticMesh and AddInst ...
When an actor is spawned with Spawn Parameters that are templated the engine crashes when closing a scene. This wasn't happening when there wasn't a physics constraint on the spawned blueprint. Thi ...
When MobileHDR is disabled in a packaged AR project for iOS there is a big constrast with the brightness in the image and constant screen tearing. This is happening specifically with images captured ...
Deferred decal does not appear if GTAO is enabled. ...
Changing the name of a channel inside of the channel mask parameter node results in a crash. ...
When trying to send the Enter Key to Web Browser using the Press and Release function, it does not work. This function works with any other key that you try to send. A repro project is attached tha ...
Raytraced reflections contain aliasing, but the reflections of the aliased reflection do not. In the provided image, you will see plane C shows the reflection of the grid material with aliasing arti ...
Collision stops working for packaged games regardless of the nativize blueprint settings. Duplicate; refer to [Link Removed] for original issue. Test Project: [Link Removed] ...