This issue occurs when clicking on the Rebind Possesable References action in a Level Sequence editor. The component reference appears missing and won't work anymore. It is worth noting that when ...
When you create a GeometryCollectionActor by dragging a GeometryCollectionAsset from the ContentBrowser into the scene, instead of using the PhysicsMaterial defined in the GeometryCollectionAsset, i ...
AddEndpointsFromConfig from Telemetry.cs is searching for StudioTelemetry.Provider.Horde. This appears to be out of sync with StudioTelemetry.Provider.HordeAnalytics mentioned in BaseEngine.ini. ...
When saving a file with Path Tracer enabled at the time of save, animated characters will appear in an A pose state. This will persist until Path Tracer is disabled. Occurs in Twinmotion 2024.1.2 a ...
When Display Scaling is applied (e.g., 125%) and the Level Viewport is resized, the ComboButton in the SViewportToolBar does not behave as expected. Normally, the ComboButton hides when there is in ...
Running anim modifiers that affect bone tracks can deadlock the editor when applied to multiple anim sequences. ...
When working on a level asset and using command "File – Save Current Level As..." to save it over a different level asset, the engine first deletes the target level (that's going to be overwritten) ...