When editing a Packed Level Actor (PLA) that is inside another PLA, z-fighting or mesh disappearance will occur. More specifically, it is seen when duplicating a mesh inside the PLA, upon saving the P ...
https://udn.unrealengine.com/questions/305453/skylight-makes-our-level-entire-green.html Licensee was seeing this only on this device: SM-G906S Android 5.0.1 Adding glFlush call in CaptureSceneToS ...
Disabling the Editor Sounds under Editor Preferences->Level Editor->Miscellaneous->Sound->Enable Editor Sounds doesn't stop the Compile sound from playing when you click the Compile button in the ed ...
When FAssetRegistry::SaveRegistryData() is invoked for a umap redirector it will fail the check check(!bIsMap || (InDependencyType == EAssetRegistryDependencyType::Soft)); Because the redirector ...
A customer has had problems running a game with a splash screen when passing -game flag to the editor. UpdateSpashScreen will call GetCurrentFrame, which can return a nullptr but fails to verify it ...
Note: This happens with "Exclusive" nativization mode as well. This occurs because the nativized UDS 'GetDefaultValue()' method is generated into a .h file rather than a .cpp file. This creates a c ...
Color and Opacity animation option does not play for Button component, this occurs both in the Widget editor and during play. This issue is not a regression Versions Tested: 4.16.3 - CL: 3561208 - ...
The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...
Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...
When a blueprint (A) contains a instanced reference to another blueprint (B) that is EditInlineNew, changing a value B causes the associated variable in A to display as "Multiple Vaules" Workaround ...