Any game module containing subclass of USoundWaveProcedural will hang after hot reload completes. QAGame defines UQASynthGenerator, which inherits USoundWaveProcedural. ...
AudioComponent generated by SpawnSoundAtLocation is can't destroy with DestroyComponent. When AudioComponent is generated, "AudioComponent-> bAllowAnyoneToDestroyMe" must be "True". ...
There is an issue where, in the Asset manager duplicates asset types on project reopen after custom elements are made for the "Primary Asset Types to Scan" array. THis issue does not appear to be a ...
In the Material Editor in UE4 selecting the Primitive Type under Thumbnail in the Details View does not update the preview material. There is no visible change or detail change that can be seen when ...
A material with Shading Model set to Subsurface Profile is no longer affected by Opacity value in 4.17, 4.18, and 4.19 (Main) but was previously working as intended in 4.16. This is a regression. ...
There is an issue occurring with the Material reroute node as it does not work with WorldAlignedTextures_Complex when plugging into inputs. This issue appears to be similar to [Link Removed]. This i ...
Typically users are unable to select a structs that reference each other but I was able to find a way around this by manipulating the Do Not Save functionality when closing the editor. Not a regres ...
THere is an issue with a Packaged game where a crash occurs when inclusive blueprints with an enum that exists in multiple blueprints. In the callstack, it appears that a blueprint is not found, ev ...
OnParticleCollide doesn't return Velocity on every collision. User description: "If you add a particle emitter, and add an Event Generator - Collision and Actor Collision Binding an event to tha ...
Certain values for the PostProcessVolume do not revert back to original values after tracks are deleted from sequencer when in Allow Sequencer Edits Only mode ...