Crash when editing members of a struct contained within a UObject instanced inside a USceneComponent

UE - Editor - Jan 24, 2024

When implementing a USceneComponent in C++, one may want to add one or more internal UObjects to hold some data or perform specific tasks (this is also done by several UE built-in components). These ...

[AI] FInstancedStruct is not dupilicated properly if values are different from an Actor's defaults

UE - AI - Jan 24, 2024

A licensee reports that the values of an FInstancedStruct do not get properly duplicated if they differ from the default values of the Actor or TArray to which they belong. Possible short-term wo ...

Warning spam when binding the "Frame" property of the HeterogeneousVolumeComponent on the Sequencer

UE - Niagara - Cinematics - Jan 24, 2024

I think it doesn't like the "bPlaying == false" expression for the EditCondition meta tag on the UPROPERTY... You also get these warnings every single time the Sequencer plays through a keyframe on ...

HLOD fading reset after view reset

UE - World Creation - Worldbuilding Tools - HLOD - Jan 24, 2024

From licensee:When the player pawn teleports inside a structure that is a HLOD, the dithered HLOD fading transition is not properly reset so we can see it re-starting to fade, from the inside. Our ...

Build All Levels fails with duplicate level instances

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 24, 2024

Comments created using the C hotkey do not respect colour or location on graph re-open

UE - Anim - Rigging - Control Rig - Jan 23, 2024

This issue seems to only occur when using the hotkey to create comments.  Using the r-click menu seems to work as expected. ...

WorldConditions forward declares USmartObjectDefinition without using the class

UE - AI - Jan 23, 2024

In WorldConditionsEditor, at least DataRefDetails and DefinitionDetails forward declare USmartObjectDefinition without using the class. The uplugin nor the build.cs does not list SmartObjects as a ...

Branch node outputs cannot be wired to already connected Execute pins on downstream nodes

UE - Anim - Rigging - Control Rig - Jan 23, 2024

When attempting to connect the output of a branch node to a downstream node that is already connected to one of the other outputs of the branch, users see a 'cycles are not allowed' message preventi ...

UMG Animation MPC track cannot preview

UE - Editor - UI Systems - UMG - Jan 23, 2024

The reason should be in FMaterialShader::GetParameterCollectionBuffer , Scene is nullptr and cached value GDefaultMaterialParameterCollectionInstances ** doesn't update. ...

Request to ensure all setup parameters have units described in tooltips

UE - Simulation - Physics - Jan 22, 2024

UDN customer requests that all parameters have units in their tooltips. Need to do a sweep and check what might be missing. This is not a regression, the information will have never been their in t ...