The physical material returned from the hit results of a line trace done on a Landscape using a physical material is not always correct. ...
More details in attached UDN [Link Removed] Time stretch curve behaves incorrectly with large sections of in-between values. From the UDN: After using the feature a bit more we also noticed tha ...
Waking both of a constraint's rigidbodies re-enables collisions that were disabled by the physics constraint You can also get this issue to occur by either shooting the two cubes around a bit, or by ...
Live issue. Stall occurring for some users in the 5.0 Release. Currently hit 577 times by 500 users as of 2022-04-29 No specific project occurring on ...
This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...
ChunkDownloader etc are meant to work with your own hosting or CDN, ie something you can download with a https:// URL. Even though [Link Removed] system does appear to be https, ChunkDownloader does ...
Licensee note: "I haven’t tested with Ray tracing. I currently have lumen enable and it’s occurring there." ...
There is no easy way to disable auto-exposure on a per-component basis. This is a big source of confusion for people new to Unreal. The work around is to set Min and Max Brightness to 1 or set to ...
This issue occurs with the Additive and Alpha Holdout settings. ...
It appears that Alembic caches do not influence Lumen's indirect lighting (except for shadowing). Alembic geometry caches should influence lighting in Lumen as any other geometry in a level. I hav ...