The following cook error results from attempting to package a WP map that has level instances using level BPs: LogCook: Error: PackageSplitter found the Generator package still in memory after it ...
Generated from CrashReporter Error Message: Assertion failed: IsValid() [File:D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1008] ...
ChunkDownloader etc are meant to work with your own hosting or CDN, ie something you can download with a https:// URL. Even though [Link Removed] system does appear to be https, ChunkDownloader does ...
The build system supports many types of flags that can be enabled in game-specific Target.cs files to enable things like logging in shipping, target-specific overrides like custom config, or enablin ...
In FEditorFileUtils::SaveCurrentLevel, we set the default return code as true (success) before checking validity of the current level or seeing if PromptToCheckoutLevels is successful. If we're unab ...
As a follow up on this: https://udn.unrealengine.com/s/question/0D54z00006yxUdXCAU/vertexinterpolators-problem VertexInterpolators are added to the HLSL code even if unused and you demand the HLSL ...
Licensee note: "I haven’t tested with Ray tracing. I currently have lumen enable and it’s occurring there." ...
This issue occurs with the Additive and Alpha Holdout settings. ...
This happens on consoles running in 4k so DPIScale would be 2x. The character between lines is just a newline (Shift + Enter in the text field in editor), the text is set with SetText, possibly a f ...
cf. https://forums.unrealengine.com/t/texture-problem-with-c4d-import-datasmith/272840 ...