Radial Force Breaks Locked Axes

UE - Simulation - Physics - Dec 24, 2018

Using radial force on an object that has its axes locked will force that object to move regardless of locked settings. ...

Protobuf cause crash on iPhoneXR

UE - Platform - Mobile - Dec 24, 2018

Static array based on an enum does not show the enum element names if a C-style cast is used with a space between the type being cast to and the enum

UE - Foundation - Core - Dec 21, 2018

A static array based on an enum does not display the enum names in Blueprints if the size of the static array uses an explicit C-style cast with a space between the type being cast to and the enum b ...

Details panel for Actor Component is blank in any Blueprint that derives from a code class using that Actor Component after the Actor Component's class name is changed

UE - Gameplay - Blueprint - Dec 20, 2018

Changing the name of an Actor Component code class in a project results in any existing Blueprints that derive from code classes that use that Actor Component to not display the Actor Component's pr ...

Physics Asset ignoring Root Bone Rotation collision in Skeletal Mesh.

UE - Simulation - Physics - Dec 20, 2018

**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior.   Screen shot has been attached to de ...

CircleDOF Creates Artifacts When Close to a Translucent Surface With an Object Behind It

UE - Graphics Features - Dec 19, 2018

With CircleDOF enabled artifacts will occur when getting close to a translucent plane with an object behind it. This does not occur with any other DOF method or if "Render After DOF" is disabled in ...

BP function node inputs can unintentionally add or clobber metadata

UE - Gameplay - Blueprint - Dec 19, 2018

Blueprint inputs are added to nodes as metadata, with the key set to the pin name and the value set to the default for that pin. Since blueprint functions allow you to name your own input pins, this ...

'Desktop User' is unable to see the laser pointer pointed by 'VR User'.

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 19, 2018

Host is unable to see lasers of clients. ...

Incorrect/Different hard shading on meshes in Forward Shading

UE - Graphics Features - Dec 18, 2018

With forward shading enabled in 4.21 shading appears to be too hard on certain faces. This is working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538 and 4.22 CL# 4666322 ...