This has been around since public launch. The rotation widgets emissive material will cause trouble with the post processing and reflections in the scene. Especially troublesome if you with bloom an ...
When a Scene Capture Actor is updating the content via an Update Content Node, the Static meshes in the world will flicker or pulse according to the update timer for the Scene Capture Actor. This o ...
A user found that when renaming a binding for a mouse down event for a border widget that the event would no longer fire off. They only worked as long as the default name was used. ...
Attempting to derive from or include TableViewBase in another class causes compile errors with no additional code added. ...
This may be a limitation at the moment, but landscapes will block any AO generated from Distance Fields for anything that is below the landscapes surface. This can cause issues for anyone using a ca ...
Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...
The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type. For example, if two Characters are the ...
When spawning an Actor containing a Destructible Mesh and immediately doing a sphere trace to that actor, upon repeated spawns you will get False results for some time then True results for a while ...
When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...
When you duplicate a Parameter in a Material Parameter Collection instead of adding a new Parameter, the duplicated parameter always returns the same results as the source no matter the value entere ...