iOS Device Orientations Inverted

UE - Platform - Mobile - Jul 2, 2020

The EDeviceScreenOrientation landscape values appear to be inverted on iOS based on the comments in the code. i.e.EDeviceScreenOrientation::LandscapeRight // The orientation is landscape with the h ...

Investigate state of embedded and dynamic framework support on iOS

UE - Platform - Apple - Jun 5, 2020

Licensee reports it's not possible to use the dynamic framework used by the latest release of the iOS version BugFender - [Link Removed] Licensee bug report: : https://github.com/bugfender/Bugfende ...

Character rotations can diverge between clients and client/server briefly under packet loss and using bOrientRotationToMovement

UE - Gameplay - Player Movement - Jun 4, 2020

At some points the rotations will diverge briefly while the client and server attempt to rotate to the orientation direction by going different directions about the rotation axis. ...

Look at Android GetTimeStamp local file handling

UE - Platform - Mobile - May 29, 2020

Only files in UFS or NonUFS manifest that are local are returning a non-minvalue timestamp.  While this is expected it is causing issues with logging file handling. See: https://udn.unrealengine.co ...

Fbx exporter do not support material instance

UE - Editor - Content Pipeline - Import and Export - May 15, 2020

The fbx exporter should support material instance to export the same result has the user see in the content browser or in the level editor. ...

Take recorder does not record camera or spring arm component transforms on player character

UE - Virtual Production - Tools - Take Recorder - May 4, 2020

Component transforms for player characters don't seem to be recorded in take recorder. ...

There's a split in Normal of World Compositions Landscape.

UE - World Creation - Worldbuilding Tools - World Composition - Mar 25, 2020

[Image Removed] ...

Large Landscapes using World Composition have weird LODs when streamed out and back in

UE - World Creation - Worldbuilding Tools - World Composition - Mar 13, 2020

When World Composition Sublevels are streamed out and back in the LODs appear distorted. This reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 (CL-9631420), 4.25 Preview ...

Mesh Renders in Main Pass if Both "Render CustomDepth Pass" & "Render in Depth Pass" Are Enabled, While "Render In Main Pass" is Disabled

UE - Graphics Features - Dec 25, 2019

Meshes set to not render in the Main Pass still does if both "Render CustomDepth Pass" & "Render in Depth Pass" are enabled, while "Render in Main Pass" is disabled. Attached is an example project. ...