Crash on level change when "Use Single Process" is false and "Play as Client"

Tools - Jun 20, 2017

When "Use Single Process" is off (unchecked/false) and "Play as Client" is selected, using the console command "Open [LevelName]" causes the editor to crash Regression: No - same behavior occurs in ...

Edit shared defaults for multiple blueprints leads to Engine crash.

UE - Gameplay - Blueprint - Jun 20, 2017

Changing any value in Edit shared defaults window with multiple blueprint assets leads to Engine crash. This is a regression from 4.16 ...

Crash when removing edges in Geometry mode

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jun 20, 2017

Crash when removing edges in Geometry mode. Seems to happen when trying to remove all edges from a side. ...

Collision Profile Name variable gets reset on multiple select

UE - Simulation - Physics - Jun 20, 2017

When adding a variable of collision profile name type to an actor(as editable), its value gets reset when the instance becomes a part of multiple selection. ...

Recorded sequences create broken "Visibility" tracks instead of "Hidden in Game" Tracks

UE - Anim - Sequencer - Jun 19, 2017

Recorded sequences create "Visibility" tracks instead of "Hidden in Game" Tracks. "Visibility" tracks appear to be legacy tracks that you can't create anymore, but is still created by Sequence Reco ...

Disabling the Paper 2D plugin causes a packaged project to not open

UE - Foundation - Cpp Tools - Automation Tool - Jun 19, 2017

When working in a project that is in 4.16, disabling the Paper2D plugin causes a packaged version of the project to not open. This issue is different from previous versions as disabling the plugin i ...

Pins inside a function will be orphaned if user changes pin type

UE - Gameplay - Blueprint Editor - Jun 19, 2017

When the user changes the pin type of a linked pin, the pin inside the function will be orphaned. This will result in an ERROR DUPLICATE pin on the function instance. ...

Blueprint dirty after PIE if blueprint contains a reroute node for a Key Struct

UE - Gameplay - Blueprint Compiler - Jun 19, 2017

If a blueprint contains a reroute node for a key structure it will cause the blueprint to become dirtied (needs to be compiled) upon exiting PIE. ...

Event Dispatcher cannot be deleted or renamed if it is named "SnapTo" in a Scene Component blueprint

UE - Gameplay - Components - Jun 19, 2017

If an event dispatcher is created with the name "SnapTo" inside of a scene component blueprint, it can no longer be renamed or deleted. Error given: BlueprintLog: New page: Compile NewBlueprint1 ...