LOD Build Scale set higher than 1 will cause a merged actor to increase to that scale when created. It seems to be using the LOD Build Scale to double in size on actor merge. This is a regression: ...
When the Categories dropdown is changed in the Output Log, the scroll bar will jump to the top of the page. This does not match the behavior of using the search bar which will keep the scroll bar a ...
Physics Substepping doesn't have the same effect from 4.15 to 4.16. In 4.16+ the ponytail in the provided project will have a jitter effect even with substepping enabled. This is a regression: Work ...
Wildcard Macro pins will not correctly connect to the Object input pin on a Cast To node, though it will connect to the Exec pin. ...
When using the replace actor feature in the editor, the new actor is not placed in the folder location of the actor that was replaced. As in the example above, the Actor2 that replaced Actor1 is not ...
Doesn't occur for point lights only spot lights ...
Distortion Displacement Track is empty in a new level sequence using a distortion file witha framerate of 0. ...
Preview of material doesn't work well when using Particle SubUV and World Position Offset. The issue occurs in only preview of material. It doesn't occur in Cascade. ...
The Highlight is gray and the field does not take keyboard focus after making changes in the text field of an element of a local array and then clicking into another. ...