Colon in UPROPERTY category invalidates iterative build

UE - Foundation - Core - Cooker - Jan 13, 2017

The presence of a colon ':' character in the category string of a UPROPERTY will cause iterative cooking to generate the following error:Found unparsable ini setting Windows.EditorPerProjectUserSett ...

Cine camera should not be locked to just using circleDOF

UE - Anim - Sequencer - Jan 13, 2017

https://answers.unrealengine.com/questions/546793/using-other-dof-methods-in-sequencer.html ...

Unable to load XMPP module warning upon opening the editor

UE - Foundation - Build - GitHub - Jan 13, 2017

The following unable to load module XMPP warning appears in the output log when opening UE4Editor LogModuleManager:Warning: No filename provided for module XMPP LogModuleManager:Warning: ModuleMan ...

Button Release fires off when a break point is hit even if the button is still held down

UE - Gameplay - Input - Jan 13, 2017

Button Release fires off when a break point is hit even if the button is still held down. ...

"Clothing" options do not appear after importing an apx made with the 3.4 plugin

UE - Simulation - Physics - Character - Jan 13, 2017

"Clothing" options do not appear after importing an apx made with the 3.4 plugin Regression: Sort of. 4.14 now uses the 3.4 version of PhysX and this only appears to happen with apx files exporte ...

Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view.

UE - Editor - Content Pipeline - Import and Export - Jan 13, 2017

Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view. (See attached images) Regression: No ...

Machine ID is not being shown on the crashreporter website

UE - Foundation - Core - CrashReportClient - Jan 13, 2017

This is a regression from 4.14.3 ...

HTML5 fails to compile on Mac/Windows - Shipping

UE - Platform - Apple - Jan 13, 2017

HTML5 fails to compile on Mac when built for shipping in binary I did not see this when packaging for development yesterday Does not occur in 4.14.3 The error appears to be WebGL relatedError: Web ...

Crash attempting to play in Mobile Preview

UE - Graphics Features - Jan 13, 2017

This is a regression from 4.14.3 ...

Material gets reset once despawned when using skeletalmesh component/spawnable

UE - Anim - Sequencer - Jan 13, 2017

In 4.14, 4.15 and main, material change for a spawnable actor with a skeletalmesh component gets reset once despawned. This seems to be similar to [Link Removed]. Similar to [Link Removed] ...