Saving a level with a sequence open can affect a component's velocity

Anim - Sequencer - Sep 13, 2021

It looks like a component will have a velocity calculated and saved when animated by a sequence during a level save.  ...

Editor Crashes when adding the Start Matinee Camera Shake node to a Blueprint and playing in editor

Anim - Sequencer - Sep 9, 2021

When adding the Start Matinee Camera Shake node to a blueprint and then playing the project, the editor crashes. When regression testing in 4.26 however, I noticed that compiling the Third Person Ch ...

Editor crash when disabling looping in a nested subscene

Anim - Sequencer - Aug 26, 2021

Disabling looping in a nested subsequence seems to crash the editor upd. Regression was checked on //UE4/Release-4.26 CL 15973114, the issue wasn't reproduced. Regression - Yes ...

Curve interpolation settings are forced to change from User to Break when importing animation from FBX in Sequencer

Anim - Sequencer - Aug 20, 2021

Due to the following code in [Link Removed] (CL-11585172), it is always set to Break even if the Tangent value is continuous. ArriveTangent = LeftTangent * (ArriveTimeDiff); ... LeaveTangent = Ri ...

Tangent is divided twice by Decimal Rate when importing animation from FBX in Sequencer

Anim - Sequencer - Aug 20, 2021

The cause is that the ImportFBXProperty in MovieSceneToolHelpers.cpp is divided by DecimalRate. ArriveTangent = ArriveTangent / ((Key.Time - PrevKey.Time) * DecimalRate); LeaveTangent = LeaveTange ...

Pasting a component binding onto a Spawnable will not set up parenting correctly

Anim - Sequencer - Aug 6, 2021

It appears that for spawnable bindings, when adding a child binding through a copy/paste it is not added to the child bindings array on the spawnable, so when GetChildPossessables is called, there a ...

Movie Render Queue does not render letterboxes to exports with sensor aspect ratios between 16:9 and 1:1

Anim - Sequencer - Jul 28, 2021

There is a discrepancy between how Movie Scene Capture (Legacy) and Movie Render Queue handle letterboxing for sensor aspect ratio's that do not match the export resolution, which seems to be a bug ...

Frame Times in section structs are not converted with changing the sequence's tick interval.

Anim - Sequencer - Jul 23, 2021

When changing the tick interval of the sequence, frame values stored on structs are not converted.  ...

Rendering from the Movie Render Queue at runtime while using the current level will fail, even when the levels match

Anim - Sequencer - Jul 22, 2021

When Use Current Level is true, the MRQ tries to validate that the maps are the same, but this will fail when the maps actually do match.  The Use Current Level flag should allow the render to cont ...