>1ms increase in frame time with showflag.translucency , despite minimal translucency in the scene

Rendering - Sep 2, 2021

Licensee reports this change, and can confirm a very rough similarity observed in a template project in 4.27: [Image Removed] ...

Editor crashes when dragging the BP_LightStudio asset into the level

Rendering - Aug 12, 2021

When dragging the BP_LightStudio asset, that is included in Starter Content, the engine crashes. Out of the 4 times I reproduced this, one of the instances didn't crash until I dragged the BP_LightS ...

GPU Debug Label is not set on some textures

Rendering - Aug 11, 2021

texture streaming is one of the reasons that drop the label but not the only reason. add a line of code RHIBindDebugLabelName(NewTexture, *OldTexture->GetName().ToString()); into FMetalDynamicRHI:: ...

Crash occurs when searching for a directional light on Advanced_Lighting map

Rendering - Jun 14, 2021

When using the Place Actors panel on the Advanced_Lighting map a crash occurs when searching for a directional light. I was only able to reproduce this issue on that map. This issue is occurring ...

PDO black pixel artefacts while moving

Rendering - Jun 14, 2021

Worth noting on PC this is visible but doesn't always occur.  [Image Removed] ...

Decals can't use TransformLocalPositionToWorld material node

Rendering - Jun 1, 2021

Likely we just need to create a new macro to enable TransformLocalPositionToWorld and TransformLocalPositionToPrevWorld in alternative use cases such as this. ...