Using "Windows + Up Arrow" does not work before clicking window or change inputmode to UI or GameAndUI

Tools - Editor - UMG - Aug 19, 2021

"Win and Up Arrow" is shortcut for changing to fullscreen mode, but it does not work properly before clicking window or change input mode to UI or GameAndUI. probably, Win API caused this issue, an ...

DateTime Variable in Sub Widget resets on Compile

Tools - Editor - UMG - Jan 7, 2021

When attempting to set the default value of a date time in a sub widget the changes are not kept after compiling. ...

Widgets stick out from letterboxed player screen on 4.25

Tools - Editor - UMG - Sep 28, 2020

Note:   Clipping on letterboxed player screen works fine on 4.24.   This issue was brought in by CL#10541213. Here's a workaround TSharedPtr<SGameLayerManager::FPlayerLayer> SGameLayerManager::Fin ...

Can't update position with SetPositionInViewport when enable global invalidation

Tools - Editor - UMG - Jul 22, 2020

When GlobalInvalidation is enabled, do not update to the position set by SetPositionInViewport. It works fine when GlobalInvalidation is disabled. ...

Changing WidgetComponent's Background Color doesn't update the widget's background color

Tools - Editor - UMG - Apr 29, 2020

It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...

Tabbing out of exclusive fullscreen leaves the window & backbuffer in an incorrect state

Tools - Editor - UMG - Apr 24, 2020

With windows 10 there has come some new swap chains, which unfortunately messes some things with regards to fullscreen up. We've fixed a bunch in the renderer (which would downright cause crashes), ...

Widget "Listen For Input Action" executes on unexpected input event

Tools - Editor - UMG - Feb 19, 2020

Listen For Input Action firing erroneously. Confirmed in 4.26 MAIN @ CL 11536993 ...

Unable to input with IME in widget component.

Tools - Editor - UMG - Feb 12, 2020

Unable to input IME text in widget component, but able to input IME text in textbox like UMG designer.  It works fine until 4.21, however it wasn't able to work after 4.22. Workaround: void FSla ...

Input Key Selector's Set Text Style does not change Text Style when given Text Style Variable

Tools - Editor - UMG - Feb 6, 2020

Input Key Selector's Set Text Style does not change Text Style when given Text Style Variable ...

Material and Animation do not stop even if Game pauses when Material domain is User Interface

Tools - Editor - UMG - Jan 22, 2020

For Animation and Tick, we have confirmed that pausing can be done by stopping Native Tick. But we can't stop with Material. Widget Component can change the handling of time with EWidgetTimingPolicy ...