Since UE5.4, it has been reported that if there's a class derived from UEditorUtilitySubsystem, the program crashes when the editor exits. This is because the code added in CL30853505 accesses freed ...
workaround: open WBP_A and remove its namedslot content to avoid having two contents in the same namedslot. ...
This is a bug introduced with 18468289 a while ago. We added this functionality for [Link Removed], which allows input event nodes to be placed within widgets and have them behave correctly. This ...
Selecting/deselecting the name of the widget on the UMG Designer will detect bleuprint changes. If compile blueprint at this time, it will output an error "due to old pin". The widget name has not a ...
The reason should be in FMaterialShader::GetParameterCollectionBuffer , Scene is nullptr and cached value GDefaultMaterialParameterCollectionInstances ** doesn't update. ...
When HitTest(Self/Child) is disabled in RetainerBox, the child widget is assumed to not fire all hit test events. However, in this case, the hit test event is fired in the child widget. This is an i ...
Locking the mouse to a widget covered by a Retainerbox locks it in a different position in the standalone/packaging application than in PIE. This does not happen if RetainerBox is disabled and the ...