Improve shader map logging in EmitNullShaderParameterFatalError

UE - Rendering Architecture - Shaders - Mar 22, 2024

UDN: [Link Removed]In order to make it easier to track down (future) assets that could cause this crash we modified EmitNullShaderParameterFatalError() to also dump the asset filename if possible: ...

Large RenderThread cost when using r.ShaderCompiler.JobCacheDDC

UE - Rendering Architecture - Shaders - Oct 12, 2022

In the editor when running with ODSC our shader maps will never be complete. This causes us to continually evaluate uniform expressions every frame for every material. This results in a large RT ...

Get wrong primitive scene data on mobile preview with GPUScene enabled

UE - Rendering Architecture - Shaders - Apr 27, 2022

"Base Pass Shader" stat results are missing or display incorrect information while using Vulkan

UE - Rendering Architecture - Shaders - Nov 15, 2021

Base Pass Shader results are not showing, or showing up incorrectly when looking at the Stats results within the material editor of an Unreal Editor using Vulkan. Regression Tested: //UE4/Release-4 ...

Material does not render correctly when launched with Cook on the fly

UE - Rendering Architecture - Shaders - Nov 8, 2021

This issue seems to occur when using Cook on the fly on a Material that is branched on the Static switch. This issue also seems to occur on the console. Regression = Yes, issue is not reproduced // ...