Parameters end up associated with the wrong layer after certain material layer swaps

UE - Rendering - Materials - Mar 6, 2023

The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...

Discrepancy in screen data read back in Materials from screen UVs

UE - Rendering - Materials - Mar 2, 2023

This needs to be debugged to see where the data discrepancy comes from. ...

Investigate adding support for more flexible condition properties in the Material Editor.

UE - Rendering - Materials - Feb 23, 2023

The user has added a property to material expressions input node that has a complex expression in its "EditCondition" which isn't supported and results in a crash. Investigate adding support to thi ...

Create a Material Editor node that exposes the VertexID

UE - Rendering - Materials - Feb 20, 2023

A UDN user has requested that we expose the VertexID as a Material Editor graph node. According to a brief thread with [Link Removed] , this is a useful feature to add. https://udn.unrealengine.com ...

Errors occur when moving duplicated Material Instances

UE - Rendering - Materials - Feb 9, 2023

Licensees have reported that two UMaterialInterfaceEditorOnlyData objects are being created for duplicated assets, causing a name conflict when renaming. ...

Material Layer Texture Params don't warn on different sampler types

UE - Rendering - Materials - Feb 7, 2023

This texture validation exists for global parameters, and should read as "Warning: Param samples /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/newhplaneNormalsMap.newhplane ...

Raytracing Material Border Artefacts

UE - Rendering - Materials - Jan 20, 2023

Download the licensee repro from here - [Link Removed] The issue should be immediately visible in editor, but if not, shrink the main viewport and it should become more prominent as you zoom into t ...