Some Niagara Fluid systems render black with 'Extend default luminance range in Auto Exposure settings' enabled with SunSky

UE - Rendering - Niagara - Jun 30, 2022

Some Niagara Fluid systems render black with 'Extend default luminance range in Auto Exposure settings' enabled with a SunSky in the level. ...

Allowed Material Slots in the Sample Static Mesh module is not working properly.

UE - Rendering - Niagara - Jun 24, 2022

It is behaving correctly in 4.27.2. ...

Sprite does not have a UV1 G channel.

UE - Rendering - Niagara - Jun 16, 2022

The R channel of UV1 is not a problem. ...

Some Niagara Fluid systems are not visible in a packaged project

UE - Rendering - Niagara - Jun 7, 2022

Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...

Ensure thrown when applying a Linear Color User Exposed Variable in a Niagara Emitter

UE - Rendering - Niagara - May 20, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896. Ensure thrown when applying a Linear Color User Exposed Variable in a Niagara Emitter. ...

NiagaraSystem is compiled every time when first loaded in the editor

UE - Rendering - Niagara - May 20, 2022

If you are using a large amount of Niagara, you will experience excessive load times in PIE even if nothing is changed. The following code change seems to be effective as an interim response. void ...