Material overrides not respected when generating HLODs.

UE - World Creation - Worldbuilding Tools - HLOD - Oct 1, 2024

When generating HLODs, it is possible for the generator to ignore material override settings. The generator will not respect the constants, and does not change them in the Material with a default se ...

Creating an HLOD with a FallbackMesh that has a section with triangles=0 will incorrectly set the UVs of the StaticMesh

UE - World Creation - Worldbuilding Tools - HLOD - Sep 11, 2024

The UVs in HLOD's StaticMesh appear to be broken when there are sections with zero triangles in the fallback mesh. This is most likely the case for sections containing only small parts. Workaroun ...

HLOD dithered fade-out transition does not work since UE5.4

UE - World Creation - Worldbuilding Tools - HLOD - Aug 7, 2024

When DitheredLODTransition is enabled for HierarchicalInstancedStaticMesh, in the previous version (5.1.1), dithering was applied during fade-in/fade-out, but in 5.4.3, dithering is not applied duri ...

Crash after generating HLODs for merged meshes that have all triangles culled

UE - World Creation - Worldbuilding Tools - HLOD - Jul 25, 2024

HLODs generate incorrectly with Substrate enabled

UE - World Creation - Worldbuilding Tools - HLOD - Jun 26, 2024

Happens when using multiple layers:"Testing this further it appears that it only occurs with multiple HLOD layers. The default setup has an instanced HLOD with a merged mesh HLOD parent. If you remo ...

Missing material bake output index entry for mesh(section)

UE - World Creation - Worldbuilding Tools - HLOD - May 15, 2024

HLODs with River, Lake, and Ocean not working

UE - World Creation - Worldbuilding Tools - HLOD - Apr 16, 2024

Make sure empty HLOD actors are irrelevant during cook

UE - World Creation - Worldbuilding Tools - HLOD - Feb 12, 2024

HLOD actors may be empty and have no meshes generated for them in which case they should not be included in the cooked game. ...

HLOD fading reset after view reset

UE - World Creation - Worldbuilding Tools - HLOD - Jan 24, 2024

From licensee:When the player pawn teleports inside a structure that is a HLOD, the dithered HLOD fading transition is not properly reset so we can see it re-starting to fade, from the inside. Our ...

WP HLOD Crash on Small Cell Sizes

UE - World Creation - Worldbuilding Tools - HLOD - Jan 8, 2024