Make sure empty HLOD actors are irrelevant during cook

UE - World Creation - Worldbuilding Tools - HLOD - Feb 12, 2024

HLOD actors may be empty and have no meshes generated for them in which case they should not be included in the cooked game. ...

HLOD fading reset after view reset

UE - World Creation - Worldbuilding Tools - HLOD - Jan 24, 2024

From licensee:When the player pawn teleports inside a structure that is a HLOD, the dithered HLOD fading transition is not properly reset so we can see it re-starting to fade, from the inside. Our ...

WP HLOD Crash on Small Cell Sizes

UE - World Creation - Worldbuilding Tools - HLOD - Jan 8, 2024

HLOD Build crashing when building nanite for mesh with 2 material having the same parameters

UE - World Creation - Worldbuilding Tools - HLOD - Dec 2, 2023

From Licensee: Catching the exception with debugger allowed us to find a list of materials on the hlod mesh on which the error occured and we were then able to link it to one of our meshes causing ...

"Exclude From HLOD Levels" has no effect in a World Partition level set up with HLODs

UE - World Creation - Worldbuilding Tools - HLOD - Oct 18, 2023

WorldPartitionHLODsBuilder keeps generated HLOD meshes and causes run out of memory

UE - World Creation - Worldbuilding Tools - HLOD - Aug 30, 2023

Emissive map texture is not set to material when building Approximate Mesh from HLOD Outliner

UE - World Creation - Worldbuilding Tools - HLOD - Jun 14, 2023

Emissive textures seem to be set correctly in the case of building HLOD in the world partition. However, licensees who do not use World partition seem to build HLOD with HLOD Outliner. [Image Remov ...

MaterialProxyReplace node does not work with Approximate setting in HLOD generation or Actor Merge

UE - World Creation - Worldbuilding Tools - HLOD - May 15, 2023

This is the same behavior for HLOD generation of World Partition. Replace is useful when there is a material that changes parameters with information such as camera. ...

Crash after generating HLODs for approximated meshes that have all triangles culled

UE - World Creation - Worldbuilding Tools - HLOD - Apr 26, 2023

The crash occurs when FWorldPartitionHLODUtilities::BuildHLOD attempts to build an approximated mesh that has all of its contents culled during generation, this can happen when an approximated mesh ...

Crash when dragging and dropping sub-level Actors into HLOD Outliner

UE - World Creation - Worldbuilding Tools - HLOD - Aug 25, 2022

In 4.27.2 a new cluster is created without any problem. ...