Deleting transform track can fail to restore state

Anim - Sequencer - Jun 24, 2021

Deleting the transform track for an actor that does not have a transform track by default can fail to restore state if there are no keys.  ...

Deactivating a shot section from scripting does not affect evaluation

Anim - Sequencer - Jun 23, 2021

Disabling a shot from scripting will not affect evaluation of the sequence.  ...

Override Game Mode in Media Render Queue does not work properly

Anim - Sequencer - Jun 21, 2021

This problem behaves differently between Local and Remote Render when Game Mode is set in Override. ...

Dragging control rig Blueprint onto a sequence will fail to create a new spawnable

Anim - Sequencer - Jun 9, 2021

The class FControlRigObjectSpawner is set-up to spawn control rigs from a sequence, but it fails to implement and override for CreateNewSpawnableType, so spawnables can only be created by converting ...

Stacked shots will evaluate both sub sequences instead of just the topmost

Anim - Sequencer - May 19, 2021

Overlapping shots will evaluate all shots instead of the topmost one. ...

When the sequencer is shot, the constraint Binding ID becomes an unresolved binding

Anim - Sequencer - May 12, 2021

This problem is not reproduced in 4.25. ...

Invalid object while verifying cluster assumptions during ShooterGame replay with matinee actor

Anim - Sequencer - Apr 21, 2021

This seems to be caused by the matinee actor on Highrise and only appears to be reproducible in a packaged build of ShooterGame, not from the editor. See attached UDN for more information. ...

There is a moment of T pause when Post Roll Frames is enabled and snapping is enabled

Anim - Sequencer - Apr 19, 2021

When I turn off snap, the problem does not occur The problem does not occur in 4.24.3 and 4.25.4 Occurs in 4.26.2 and UE4main ...