Culled foliage for nanite meshes have shadows

UE - Graphics Features - Nanite - Dec 2, 2022

SingleLayerWater does not support shadows on local lights

UE - Graphics Features - Dec 2, 2022

Local (point/spot) lights currently do not have shadows on SingleLayerWater materials. SLW uses forward-like clustered shading and loops over all local lights directly in the pixel shader. In order ...

Unable to use OpenXR with non-Oculus Android platforms

UE - Platform - XR - Dec 1, 2022

From Licensee: In OpenXRHMDModule:473 (UE5.0) or OpenXRHMDModule:497 (UE5.1) the engine is checking if the app is packaged for Oculus Mobile, if it isn't the case the function returns false and the ...

CustomDepth Stencils does not work with Nanite enabled meshes

UE - Graphics Features - Nanite - Dec 1, 2022

Regression: Tested in UE5/Release-5.0, this issue occurs as well so regression is no. ...

Duplicated Actors Place in Wrong Folder when Special Characters Used

UE - Editor - Workflow Systems - Dec 1, 2022

When duplicating Actors placed on the scene they often are placed in a different folder in the outliner than the original actor was placed. This only happens when folders (containing spaces and/or b ...

GPU Timeout when using a large scale Landscape and Water Body Ocean

UE - LD & Modeling - Terrain - Landscape - Dec 1, 2022

Regression: Tested in //UE5/Release-5.0, this issue does not occur so regression is yes. The GPU Timeout only occurs in UE5/Release-5.1, as recreating this issue in previous versions of the editor ...

Text in an Editable Text component remains unchanged when set to an empty value

UE - Editor - UI Systems - Dec 1, 2022

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Text in an Editable Text component remains unchanged when set to an empty value by a Set Text(Editable Text) node. ...

DTLS Handler Component module cannot startup on Xbox

UE - Networking - Dec 1, 2022

It seems as though enabling the DTLS handler component no longer functions on Xbox, and it's possible enabling this packet handler no longer works on other platforms as well. It may also be worth in ...

Update right click context menu in CL window to use the shared content browser asset context menu

UE - Editor - Workflow Systems - Dec 1, 2022

We should update the SCC right click menu to match the content browser, standard menu in the CL window for consistency and to reduce duplicated code. https://github.com/EpicGames/UnrealEngine/commi ...

Using "Watch This Value" on Pawn causes memory leak

UE - Gameplay - Blueprint Editor - Dec 1, 2022

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. No memory leak occurs when watching a new blank Actor BP, which implies the root cause ...