wire import crash on file generated by alias 2021.3

UE - Editor - Content Pipeline - Import and Export - Jul 20, 2021

Our company has updated Alias to 2021.3.1 and now Datasmith crashed when importing .wire files. Previously we had Alias 2019 and Alias 2021.1 installed. Now just Alias 2021.3.1 and then the issue be ...

Point lights affect indirect lighting on RTGI much less than other types of lights

UE - Graphics Features - Lumen - Aug 4, 2020

Only point lights affect indirect lighting on RTGI much less than other types of lights.[Link Removed] Indirect lighting of baked lightmaps look much stronger than RTGI.[Link Removed] Apparently, ...

Android streaming audio repeats at start if start time is 0.0

UE - Platform - Mobile - Nov 18, 2015

An audio file needing decoding (streaming) will repeat at the beginning of play if the start time is 0.0. ...

LogUMG: Error: The requested size for SRetainerWidget is 0. W:739 H:0 when opening or updating a curve using the StackedCurve view

UE - Anim - Sequencer - Feb 6, 2023

The following error is generated in the Output log whenever a Wave Table is opened or any of the graphs are modified. It also occurs when adding an Input to a Sound Modulation Parameter patch or add ...

Frame 0 event does not get triggered when using SetPlaybackPosition

UE - Anim - Sequencer - Apr 17, 2018

An event at frame 0 of a sequence does not seem to get called when using "SetPlaybackPosition 0" to reset the playback position to the start. This seems to be a regression. 4.17.2, the frame 0 even ...

Replay playback does not start at 0

UE - Networking - Nov 9, 2021

Replays start playing before the player finishes loading into the level. From the player's point of view the replay starts playing 3 seconds into the replay instead of playing at 0 seconds. The pl ...

Command r.DebugSafeZone.Mode 0 does not disable overlays

Tools - Feb 19, 2020

Running the console command r.DebugSafeZone.Mode 0 does not disable all overlays.  The issue occurs when setting custom values in DefaultEngine.ini as well.  Tested using the following settings:  ...

UV Import layout error increases with movement of UVs away from 0-1 Space

Tools - May 27, 2015

When a user sets up an unwrap using a space outside the original 0 to 1 space the unwrap will increasingly show errors of positioning. For Example, in the following images the lower left vertex of ...

A physics actor will still bounce if the Restitution of a Physical Matieral is set to 0

UE - Gameplay - Oct 6, 2016

A physics actor will still bounce if the Restitution of a Physical Matieral is set to 0 User Description: Explanation : I am trying to create a Badminton Game for fun and while I was trying to han ...

"ShowFlag.InstancedFoliage 0" hides HISMC

UE - World Creation - Worldbuilding Tools - Foliage - Jul 29, 2020

Hierarchical Instanced Static Mesh components that contain no foliage are disappearing when ShowFlag.InstancedFoliage 0 is used. This was reported and tested in 4.24.3 (CL-11590370) and reproduced ...