Layer's preview weight does not have an affect on the Preview Material for Landscape Layer Blend nodes

UE - Rendering Architecture - Materials - Apr 19, 2022

Layer's preview weight does not have an affect on the Preview Material for Landscape Layer Blend nodes. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the preview window did g ...

[CrashReport] Linux crash - /usr/lib/nvidia-375/libGLX_nvidia.so.0()

UE - Platform - Linux - Jul 27, 2017

This is a common Linux crash that has occurred since at least 4.14. From LogLogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (pared_cubos15) LogRHI: Timed out while waiting for GPU to ...

[Voice Virtualization][Focus] - Looping sounds do not become Virtual when Virtualization is Restart and Volume Attenuation is set to 0 by Focus settings

UE - Audio - Voice Management - Sep 2, 2021

When using Voice Virtualization settings, if the Attenuation Volume becomes 0.0 do to Focus setting, Restart does not behave as expected on looping sounds. Both Disabled and Play when Silent do wo ...

Copying a copied 5.0 project into 5.1 does not rename project folder as expected

UE - Editor - Workflow Systems - Nov 21, 2022

I was able to reproduce this issue 4/4 times, and initially started in version 4.26 to determine if this issue was a regression or not. When copying a 4.27 copied project into 5.0 or 5.1, the 4.27 w ...

Media Plate with multiple Materials changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other element

Media Framework - Jan 20, 2023

Media Plate isn't a feature of 5.0.3 so this is not a regression. Media Plate with multiple Elements changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other ...

A point light's source length appears to be 0 if too many are on screen at once

UE - Graphics Features - Feb 15, 2016

If a user places too many point lights on screen at once with a source length greater than 0 it will appear as though the length is 0 ...

[CrashReport] TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,EActiveTimerReturnType ,FDefaultDelegateUserPolicy

UE - Editor - UI Systems - Slate - Jul 26, 2021

Generated from CrashReporter likely the same issue - [Link Removed] but hasn't been brought over to UE5 EA ...

Text block blurs when its render transform translation is changed from default to ex: [0.0x, 2.0y]

Tools - Sep 5, 2017

When creating a new Widget Blueprint in a new project and adding a Text Block, the Text Block blurs when its Render Transform Translation Y-Axis is changed from default to ex [0.0x, 0.0y]. Regressi ...

Buffer Visualization Overview is affected by EV

UE - Graphics Features - Mar 5, 2020

EV -0.5 [Image Removed] EV 0.0 [Image Removed] ...

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile

Tools - Nov 29, 2016

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...