When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts. ...
The Initial Modules appear to be clamped to a zero to 1 time frame since 4.8 was released. Projects that are converted from 4.7.6 will have correctly working particle systems, but adding a new part ...
There is an issue where Static meshes in a particle system are not affected by decals, It is unsure if this is intentional behavior or not. This issue does not appear to be a regression Versions ...
This Mac crash originally occurred in 4.15 around March 2017, then decreased in frequency during 4.16 and 4.17. It may be starting to trend again in 4.18. There is one record of this occurring in 4 ...
UParticleModuleRequired::PostEditChangeProperty use "AlphaThreshold > 0". So, if AlphaThreshold = 0, particlecutout don't work. ...
Users are pointing out issues with the new Audio Mixer on Macs. We have already responded on the forum post and are aware of its current state. One user has identified the issue with "default macOS ...
Projects with multi-process cooking enabled will not complete packaging. If MPCook is disabled, packaging can be completed. ...
When setting the Sky Distance Threshold to 0, the skylight in the level appears to make the level brighter instead of disabling the added light. This does occur in 4.16.2 and 4.15.3 ...
From licensee:What happens is that UEditorEngine::CheckForPlayerStart() is returning the PlayerStart in the data layer, so FInternalPlayWorldCommandCallbacks::PlayInViewport_Clicked() doesn't route ...
This is a longstanding but infrequent Mac crash that has occurred since at least 4.15. Users have not provided any descriptions. Callstack from Log[2017.11.19-04.18.41:283][ 0]LogSlate: Took 0.000 ...