Summary This issue was reported by a licensee via UDN. It appears that all of the plugins generate a "missing precompiled manifest" error when packaging a project on Mac in UE4.26.2.Licensee Platfor ...
The licensee has provided a recommended fix for this issue. Please see the UDN. ...
The Virtual Scouting tools appear black in scenes using real-world physical lighting values due to their UI Material Domain since they do not have an emissive channel and do not accommodate viewport ...
Pasting an element into a Widget Blueprint after removing the canvas panel will result in a crash. This has been tested with the border and button elements. This issue is occurring in //UE5/Releas ...
See licensee description of the issue for more info. Issue did not occur in 4.25. ...
If a user setups up a custom transition graph that caches one of the input poses by setting the Evaluator Mode property to Freeze then the node fails to deal with the situation where the LOD or mesh ...
After a bit of investigation, the way to fix this would be to modify MergeMaskIntoAlpha to pass in the actual resolution scale and the requested size, and only mask the overlapping pixels. Currently ...