Vulkan bloom convolution causes crash

UE - Rendering Architecture - RHI - Jul 6, 2021

Ensure condition failed: Layout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR || Layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL || Layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_RE ...

Movable point light disappeared by MinScreenRadiusForLights and appeared back looks deemed.

UE - Platform - Mobile - Jun 25, 2021

The movable point light is abnormally lit when it disappeared by the setting of r.MinScreenRadiusForLights rather than "Max draw distance" and appears back. After you disable and enable the "Affect ...

Crash when baking materials for some skeletal meshes (like those found in Epic's Car Configurator project)

Tools - Jun 22, 2021

FMeshMergeHelpers::RetrieveMesh crashes when trying to prep some skeletal meshes for material baking. ...

Scene Capture Cube not affected by bloom

UE - Virtual Production - Jun 17, 2021

Metahuman eyes black on close up with ray traced skylight.

UE - Graphics Features - Lumen - Jun 17, 2021

PDO black pixel artefacts while moving

UE - Graphics Features - Jun 14, 2021

Worth noting on PC this is visible but doesn't always occur.  [Image Removed] ...

Masked areas render as black if material uses any virtual texture

UE - Graphics Features - Jun 9, 2021

Masked materials that sample virtual texture don't function correctly. They render black instead of masked. This happens when there is no depth pre pass enabled. Automatically enabling depth pre p ...

Hair sampling/aliasing in editor with sequencer

UE - Graphics Features - Jun 9, 2021

UPD: affected version 4.26 so regression for 4.27 is no ...

Open Marketplace button is unresponsive

Portal - Jun 8, 2021

When pressing the Open Marketplace button in UE5 or the Marketplace button in UE4, nothing happens. This occurs in both UE5 Early Access and UE4 4.26.2. Tested in //UE4/Release-4.25 @ CL 14469661 ...