References to recompiled Blueprint CDOs that exist outside of the immediate class hierarchy are not being replaced during compilation.

UE - Gameplay - Blueprint Compiler - Feb 24, 2022

Currently, the Blueprint compiler will only update references to a reinstanced CDO/archetype object if it falls within the immediate hierarchy of the Blueprint class type OR if it's a component temp ...

UE5 Main - Editor crashes when creating a Data Table

UE - Editor - Workflow Systems - Feb 14, 2022

Doesn't occur in UE5 Release or UE4.Can't attach logs/crash information I'm encountering an RHI crash within UE5 Main at the moment. This issue seems to be caused by a commit from last year that ...

EditInlineNew properties on components don't work if the component name has whitespace

UE - Gameplay - Blueprint Editor - Feb 1, 2022

EditInlineNew properties on components can't be properly set if the component name has whitespace in it. This appears to be a problem with resolving the property name in SPropertyEditorEditInline::O ...

Changelists window refreshes excessively

UE - Editor - Workflow Systems - Jan 21, 2022

When View Changelists window is opened, users are reporting slowdowns from actions such as moving actors (external actors). ...

Alembic Caches Not Working With Lumen

UE - Graphics Features - Lumen - Jan 20, 2022

It appears that Alembic caches do not influence Lumen's indirect lighting (except for shadowing). Alembic geometry caches should influence lighting in Lumen as any other geometry in a level. I hav ...

Using High Resolution Screenshot while the viewport is in Full Screen causes massive performance issues after the screenshot is successfully taken until the Editor is restarted

UE - Graphics Features - Jan 6, 2022

This is a regression. Maybe Binary only if it hasn't already been fixed. Tested in:StreamCLTypeResults//UE5/Main18386535PerforcePerformance is normal after screenshot//UE5/Main18218925Perforce Per ...

C.haos Cloth : ClothLOD does not change when out of view

UE - Simulation - Physics - Jan 6, 2022

Cloth LOD Index is changed only during the mesh is on the screen. LOD Index is set to 0 at spawning, so clothing simulation runs as minimum LOD level until the mesh is in the field of view. It's no ...

Editor crashes when creating a new level while the current level contains an Actor with an Actor Sequence Component

UE - Anim - Sequencer - Jan 5, 2022

This is not a regression. Tested in: //UE5/Main CL18218925 Binary - Crashed //UE5/Release-5.0 CL16682836 Binary - Crashed //UE4/Release-4.27 CL Binary - Crashed Having a level open that contains a ...

1 frame flickering when creating UMG using Textblock, ScaleBox and Overlay

UE - Editor - UI Systems - Slate - Dec 15, 2021

As a report of a similar issue, changing the text to right-aligned causes a similar issue. This issue seems to have been occur by a change in CL7540157. It also seems to be improved by adding the p ...