AutoCreateRefTerm does not provide a way to specify that a TArray property within a struct should have a default value created for it if none is provided

UE - Gameplay - Feb 9, 2018

The current implementation of AutoCreateRefTerm does not allow for a default value to be automatically created for a TArray contained within a struct that is passed into a function as a parameter. I ...

Regression - Nested scene component subobjects are no longer being registered when the owning scene component is added to an existing Actor instance as an instanced component.

UE - Gameplay - Components - Nov 16, 2016

This is a regression that was introduced with changes made to address issues with native vs. non-native component registration at Blueprint construction time ([Link Removed]). Prior to those change ...

SelectActorsUsingThisAsset doesn't select actors that are referenced by an array and using a Scene component as root

Tools - Sep 11, 2015

SelectActorsUsingThisAsset doesn't select actors that are referenced by an array and using a Scene component as root User Description: I have a BP with editable actor references array. Recently I ...

If a component is added to a subclass after a Blueprint has already been created using that subclass, and a hot reload is performed, the new component is not editable in the Blueprint.

Tools - Jan 29, 2015

Adding a component to a subclass after the component was declared in the parent class results in the component not being editable if a Blueprint had already been created using the subclass. This onl ...

Procedural Mesh Component Memory leak when destroyed from an Array

UE - Gameplay - Oct 15, 2018

When destroying an Actor with a Procedural Mesh Component; that is stored in an Array Variable, the memory for that Actor's Procedural Mesh Component is not cleared, leading to a Memory Leak. Howeve ...

Crash exiting play in vr preview with -Vulkan and Oculus Rift

UE - Platform - XR - Dec 22, 2017

Editor crashes after exiting a play in vr session with -Vulkan enabled Exclusive to Oculus Rift ...

A project using the Script Plugin will not open in a binary version of the Engine that is created from an Engine built from source code

UE - Foundation - Build - Rocket (Installed Engine) - Feb 1, 2017

Trying to open a project that uses the Script Plugin in a binary version of the Engine that has been created from an Engine built from source code will fail. The Engine is looking for the file Unrea ...

IOS crash disabling idle timer when closing the app

UE - Platform - Mobile - Apr 29, 2020

Licensee report of crash during shutdown due to setting [UIApplication sharedApplication].idleTimerDisabledbeing from the Game thread. Grouped together with others items in [Link Removed] ...

Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...