LIVE: The editor crashes on Mac when attempting to open the attached Media Player .uasset

Tools - Nov 4, 2014

Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...

Renaming a function for a text block and switching tabs will cause editor to crash

Tools - Oct 28, 2014

If you place a text block into UMG and then click on bind for the text in that text block (in the details panel) it will make a function. If you rename said function and then click the designer tab ...

Math Expression nodes cause packaging to fail.

UE - Gameplay - Blueprint - Oct 24, 2014

When using a math expression node within a blueprint, the project will fail when packaging. ...

Nodes unavailable branching off Get Player Controller Unless Context Sensitive is unchecked

UE - Gameplay - Blueprint - Oct 23, 2014

In a project in UE4.5, when opening an animation blueprint, in the Event Graph when the player branches off the "Get Player Controller" node to search for "Get Mouse Position" it will not be shown i ...

LIVE: Editor crash on open if saved with detached viewport and sky light in level.

UE - Graphics Features - Oct 21, 2014

If there is a sky light in a scene and the viewport is detached and closed prior to saving, the editor will crash when trying to reopen the project. Crash Reporter: 431802 ...

LIVE: EDITOR: MATERIALS: CRASH: Setting the MipValueMode for MipLevel or MipBias to 4 or higher will crash the editor

UE - Graphics Features - Oct 14, 2014

BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When using a texture sample with the MipValueMode to MipLevel or MipBias with a value of 4 or higher will cause a crash. ...