Editing multiple Math Expressions will crash the editor

UE - Gameplay - Blueprint - Dec 30, 2014

Editing multiple Math Expressions will crash the editor. ...

FLightMap2D::Serialize() contains a possible index out of range error.

UE - Rendering - Dec 30, 2014

A user pointed out a potential to have an index out of range error in the source code. There are also a few magic numbers scattered around in this function. ...

Twin Stick Shooter pawn can wiggle through collision in corners of Example Map

Docs - Samples - Dec 24, 2014

If a user is using PIE and presses the twin stick shooter character blueprint against corners in the Example Map, it will clip through the objects and cross over to the outside of the map. Additiona ...

Package game and standalone game crashing (possibly related to UE-6766)

UE - Gameplay - Dec 23, 2014

Crashes in UGameplayStatics::GetPlayerController, probably because World is NULL. When you package this vehicle game setup or play in standalone, the game will crash. 4.6.1 release crash (Standalo ...

Foliage deleted in 4.6 and 4.6.1 appears in 4.7

UE - LD & Art - World Building - Foliage - Dec 23, 2014

Foliage that has been deleted in 4.6 will return when a project is migrated to 4.7. ...

Dynamic Shadows are not working when deployed to a mobile device

UE - Platform - Mobile - Dec 22, 2014

When deploying a Third Person Template project to a Mobile device, there will be no dynamic shadows in the level coming from the character. Shadows are shown in 4.6.1 but not in the changelist provi ...

Opening or Creating a Material with SubSurface Profile will Crash Editor with LPV enabled

UE - Rendering - Dec 22, 2014

After enabling Light Propagation Volumes with the console variable r.LightPropogationVolume=1, opening or creating a material with the subsurface profile model will crash the editor. Broken in 4.6. ...

Mobile Preview dynamic shadows not showing on Mac

UE - Platform - Mac - Dec 19, 2014

When Using mobile preview in the 4.7 preview build, or in the changelist provided, Dyanmic lighting is not showing shadows when changed to movable. Following the steps below, you will see no shado ...

Square Root Falloff causes rendering errors in shipping builds on landscape

UE - LD & Art - Modeling Tools - Landscape - Dec 19, 2014

When a build has been packaged using shipping options, square root falloff settings cause landscape to incorrectly render. Note: When downloading the files, please note that the WindowsNoEditor fo ...