In a normal detail panel, each element has its own SDetailSingleItemRow and are mostly uniformly sized with some exceptions of having a few bigger rows (i.e. asset pickers). However, these layers are all shoved into a single row which can become huge and problematic for scrolling. It seems like a lot of custom work was done here and a fix may require a total rework.

Steps to Reproduce
  1. Have a Landscape with a material that has some number of layers (10+ can make it easy to observe).
  2. Resize the Landscape Paint Mode's detail panel to where it only shows the first couple layers.
  3. Scroll down the detail panel using a mouse wheel.

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ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.255.1
Target Fix5.1
Fix Commit20995085
CreatedSep 28, 2020
ResolvedJul 14, 2022
UpdatedJul 14, 2022