Deleting a level editor actor that is hard referenced by another actor's component does not warn the user

UE - Editor - Framework - Nov 15, 2021

Actor->Actor hard references trigger a warning when trying to delete the referenced actor in the level editor(UUnrealEdEngine::edactDeleteSelected). Actor->Component->Actor references do not trigger ...

Replay playback does not start at 0

UE - Networking - Nov 9, 2021

Replays start playing before the player finishes loading into the level. From the player's point of view the replay starts playing 3 seconds into the replay instead of playing at 0 seconds. The pl ...

Layer blending not detecting compilation errors correctly when linked to material functions

UE - Rendering - Materials/Shaders - Nov 9, 2021

This may be more of an error when detecting the input when layer blending is being used (as we've seen in other functions), rather than it necessarily being an error with the compilation of the stan ...

MakeMaterialAttributes and LandscapeLayerBlend produce unexcepted results for WorldPositionOffset

UE - Rendering - Materials/Shaders - Nov 8, 2021

For comparison, this issue doesn't seem to occur when recreating the setup with Set Material Attributes/GetMaterialAttributes. It seems isolated to the Make/Break nodes. ...

Material does not render correctly when launched with Cook on the fly

UE - Rendering - Materials/Shaders - Nov 8, 2021

This issue seems to occur when using Cook on the fly on a Material that is branched on the Static switch. This issue also seems to occur on the console. ...

"Primitives with unbuilt interactions" not clearing after lighting scene rebuild

UE - Rendering - Oct 29, 2021

[2021.10.29-17.01.06:085][830]Primitives with unbuilt interactions: 6[2021.10.29-17.01.06:085][830] Primitive FoliageInstancedStaticMeshComponent /Game/Brushify/Maps/Arctic/UEDPIE_0_Arctic.Arctic:Pe ...

Localization Dashboard does not Localize Audio Content from Within Plugins

UE - Editor - UI Systems - Localization - Oct 12, 2021

The Localization Dashboard is not properly localizing Dialogue Wave assets that are located within plugins. This appears to be a problem with the UExportDialogueScriptCommandlet - namely, it appears ...

ListView does not update properly when game is paused

UE - Editor - UI Systems - Slate - Oct 12, 2021

The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem ...