///
We are going to deprecate this component for the UE5 release.
///
The issue also reproduces if console command "p.gc.ShowRigidBodyId -1" is executed in PIE
The issue can be reproduced for any checkbox from the Rigid Body category (see the list below):
Logs for every option are attached, links to all available crash reports can be found in the Comments section.
The issue does not reproduce for "Collision at origin" option.
Checked regression on Release-4.23 Editor version (//UE4/Release-4.23).
Actual result: Editor crashes
Expected result: Rigid Body Id's are shown on the all meshes (geometry collections) on the level
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\P4\UE4_Release_4.26\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 0 from an array of size 0 UE4Editor_Core!AssertFailedImplV() [AssertionMacros.cpp:102] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [AssertionMacros.cpp:458] UE4Editor_GeometryCollectionEngine!DispatchCheckVerify<void,<lambda_e1b27b795e277c1aeedf35c145f798f3> >() [AssertionMacros.h:165] UE4Editor_GeometryCollectionEngine!AGeometryCollectionDebugDrawActor::GetParticleTransformNoChecks() [GeometryCollectionDebugDrawActor.cpp:1995] UE4Editor_GeometryCollectionEngine!AGeometryCollectionDebugDrawActor::DrawRigidBodyIdNoChecks() [GeometryCollectionDebugDrawActor.cpp:2087] UE4Editor_GeometryCollectionEngine!AGeometryCollectionDebugDrawActor::DrawRigidBodiesId() [GeometryCollectionDebugDrawActor.cpp:2029] UE4Editor_GeometryCollectionEngine!UGeometryCollectionDebugDrawComponent::DebugDrawChaosTick() [GeometryCollectionDebugDrawComponent.cpp:882] UE4Editor_GeometryCollectionEngine!UGeometryCollectionDebugDrawComponent::TickComponent() [GeometryCollectionDebugDrawComponent.cpp:132] UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_865f1c8123559010106a353ada1cfb7d> >() [Actor.h:3573] UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [ActorComponent.cpp:996] UE4Editor_Engine!FTickFunctionTask::DoTask() [TickTaskManager.cpp:284] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [TaskGraphInterfaces.h:886] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [TaskGraph.cpp:709] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilIdle() [TaskGraph.cpp:612] UE4Editor_Core!FTaskGraphImplementation::ProcessThreadUntilIdle() [TaskGraph.cpp:1464] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [TickTaskManager.cpp:581] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [TickTaskManager.cpp:1578] UE4Editor_Engine!UWorld::RunTickGroup() [LevelTick.cpp:782] UE4Editor_Engine!UWorld::Tick() [LevelTick.cpp:1474] UE4Editor_UnrealEd!UEditorEngine::Tick() [EditorEngine.cpp:1720] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [UnrealEdEngine.cpp:426] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4834] UE4Editor!GuardedMain() [Launch.cpp:169] UE4Editor!GuardedMainWrapper() [LaunchWindows.cpp:137] UE4Editor!WinMain() [LaunchWindows.cpp:268] UE4Editor!__scrt_common_main_seh() [exe_common.inl:288]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100417 in the post.
0 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.26 |
Target Fix | 5.0 |
Created | Oct 1, 2020 |
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Resolved | Feb 1, 2022 |
Updated | Jan 26, 2023 |