In a character's Physics Asset, a bone that is set to Kinematic and its children will have a scale of 1 overriding the Skeletal Mesh's Scale Transform settings. When the root of the body is changed to Kinematic, the scale is not changed back to 1.
Reported in version 4.25.3(CL 13942748). Tested and found in versions 4.25.3 and 4.24.3(CL 11590370).
Result: Bone's world scale in level is overridden and set to 1 if it is Kinematic in Physics Asset. But not overridden if root bone is kinematic too.
Expectation: Bone's scale shouldn't be overridden in level.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100689 in the post.
4 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.24.3, 4.25.3, 5.0-m4 |
Created | Oct 7, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |