The problem was reported via UE Bug Submission. I was able to repro with their provided test project. ...
With DirectX12 and Raytracing enabled, translucent materials are not showing the correct depth of field. Reported in version 4.25.3(CL 13942748). Tested and found in versions 4.25.3 and 4.24.3(C ...
Blueprint functions appear to correctly associate local variables when renaming the function. However when undoing a rename with ctrl-z the local variables appear to lose their association. Redoing ...
In a character's Physics Asset, a bone that is set to Kinematic and its children will have a scale of 1 overriding the Skeletal Mesh's Scale Transform settings. When the root of the body is changed ...
Using the mouse input to show the mouse cursor acts like an Alt+Tab. When clicking the mouse input again to no longer show the cursor, the camera controls stop at the edge of the screen. Reported i ...
"FMallocUnused" is immediately bellow 0. "Untracked" is reported to go below 0 after very long playtimes (over 36 hours). Reported in version 4.25.3(CL 13942748). Tested and found negative values f ...
Selected Option is part of a Switch Actor property. When attempted to add the property in variant manager, the property named selected option doesn't show up in variant manager properties. Reported ...
When replacing the Tonemap using a Post Process material, the Post Process Volume's Bloom Intensity can only be turned on or off, without varying degrees of effect. Reported in version 4.25.3(CL 1 ...
When a Sprite that has been created from a Texture Atlas is used in a Widget, it can not be tiled. Instead the whole Texture Atlas is tiled. Reported in version 4.25.3(CL 13942748). Tested and fou ...