After staring a new, blank project, and adding a generic blueprint actor, the editor crashes after you add a "Get Landscape Material" Proxy to the event graph within the blueprint.
1. Start a new project from the Epic Launcher and pick GAME, BLUEPRINT ONLY, and DEFAULT settings.
2. Create a standard blueprint actor.
3. Open the blueprint and right-click in the EVENT GRAPH and try to add a "GET LANDSCAPE MATERIAL" node. You need to deselect context sensitivity to find the node.
4. Editor crashes.
Results: Editor freezes and then crashes
Expected Results: Node appears and functions as intended
I attached my call stack
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100728 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.26 |
Target Fix | 4.26 |
Created | Oct 7, 2020 |
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Resolved | Oct 8, 2020 |
Updated | Jul 23, 2021 |