When multiple child scene components are selected and their parent is rotated 90 degrees about Z, attempting to use the transform gizmo will move the components in the wrong direction relative to the selected axis.
This does not occur if only a single child component is selected.
Workarounds:
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-103078 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.26, 5.1 |
Created | Nov 12, 2020 |
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Updated | Mar 5, 2024 |