When multiple child scene components are selected and their parent is rotated 90 degrees about Z, attempting to use the transform gizmo will move the components in the wrong direction relative to the selected axis.
This does not occur if only a single child component is selected.
Workarounds:
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-103078 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 4.26, 5.1 |
Created | Nov 12, 2020 |
---|---|
Updated | Mar 5, 2024 |