Observation: The tile's position in the World Composition window changes and now has a white thumbnail. The tile's position both in the scene and in the tile's details (when hovering over the tile in the World Composition window) don't seem to be affected and remain unchanged however relocating the tile after these steps will add an offset which will shift the tile to an unintentional spot.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-103753 in the post.
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Component | UE - World Creation - Worldbuilding Tools - World Composition |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | Nov 26, 2020 |
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Resolved | Nov 30, 2020 |
Updated | Apr 27, 2021 |