I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp
set up Mali Offline Compiler and open material editor, turn on PlatformStats , add Android GLES 3.1. The vertex shader stats are correct, but pixel shader's are missing.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-103762 in the post.
2 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | Nov 26, 2020 |
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Resolved | May 8, 2021 |
Updated | May 12, 2021 |