I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp
set up Mali Offline Compiler and open material editor, turn on PlatformStats , add Android GLES 3.1. The vertex shader stats are correct, but pixel shader's are missing.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-103762 in the post.
2 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | Nov 26, 2020 |
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Resolved | May 8, 2021 |
Updated | May 12, 2021 |