This is caused by several failures in the custom ticking and update logic for level and actor sequences. A possible solution is shelved in 14859265, but will need testing with all known cases of pause / unpause / time dilation etc.
Try and play a level sequence or actor sequence while the game is paused
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-104188 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Fix Commit | 15958154 |
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Created | Dec 7, 2020 |
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Resolved | Apr 8, 2021 |
Updated | Nov 30, 2022 |