Delay nodes no longer fire within a paused actor even if that actor has been set to 'Tick Even when Paused'
Removing the delay node from the equation allows the print node to continue firing while the game is paused.
Per Masons comment on [Link Removed], this is not expected.
This does not occur in //UE4/Release-4.25 cl 14469661 so this is a regression.
Attached is a project that is created with the above repro, it can be used to test the issue.
This issue is also similar to [Link Removed], however reproducing this issue does not require creating widgets.
Result
The print node is no longer fired when the game is paused
Expected
The delay and print nodes continue to fire when the game is paused
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-104992 in the post.
6 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.26 |
Created | Jan 4, 2021 |
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Resolved | Jan 7, 2021 |
Updated | Apr 27, 2021 |