Issue occurs in both events and functions. Seems like it's only affecting Text, didn't notice this issue for other variable types.
The original actor is working as expected. Only the duplicated ones are impacted.
Issue does not occur in 4.25 therefore a regression
Results: default values of all text parameters are the same
Expected: default values retain their original value
error message when install in U.E 5.3 - IS-IN-FCO2-82
UE-170920 still exists in 5.1.1?
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Teleporter in the Creative Hub is Locked and cannot be accessed
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-105022 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Fix Commit | 16183043 |
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Release Commit | 16183051 |
Created | Jan 4, 2021 |
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Resolved | May 3, 2021 |
Updated | Dec 1, 2022 |