There is the potential for a crash when adding a key through the details panel. In cases where there is no crash the key is not added. 

Steps to Reproduce
  1. Create a blueprint actor with the following component hierarchy DefaultSceneRoot>SkeletalMesh>CineCamera
  2. Add the blueprint to a level
  3. Create a sequence, and track the actor in it
  4. With the actor selected edit the cine camera's focal length, but keep the cursor in the text box
  5. Without deselecting the text box, click the add key button


**A customer has reported a crash. When attempting to repro, I did not encounter a crash, but no key was added to the sequence. 



No crash, and a new track, section and key are added to the sequence.


See attached UDN. 

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ComponentUE - Anim - Sequencer
Affects Versions4.26
Target Fix4.26.2
Fix Commit15281736
Release Commit15281736
CreatedJan 21, 2021
ResolvedFeb 2, 2021
UpdatedApr 27, 2021