Landscapes should not be able to be animated in sequences, and should not appear as options for sources in take recorder.
RESULT
The landscape actor will be recorded and cause the Editor to crash when the recording is stopped.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000004e8
0x00007ffe32d37325 UE4Editor-Landscape.dll!ULandscapeComponent::GetLandscapeMaterial() [D:\_Release-4.26\Engine\Source\Runtime\Landscape\Private\Landscape.cpp:587]
0x00007ffe32e325ec UE4Editor-Landscape.dll!TArray<ULandscapeComponent *,TSizedDefaultAllocator<32> >::FindByPredicate<<lambda_6acb24a196aeda97af7619411d4f39d8> >() [D:\_Release-4.26\Engine\Source\Runtime\Core\Public\Containers\Array.h:1038]
0x00007ffe32e56028 UE4Editor-Landscape.dll!ALandscapeProxy::BuildGrassMaps() [D:\_Release-4.26\Engine\Source\Runtime\Landscape\Private\LandscapeGrass.cpp:2193]
0x00007ffe32d5497f UE4Editor-Landscape.dll!ALandscape::PreSave() [D:\_Release-4.26\Engine\Source\Runtime\Landscape\Private\Landscape.cpp:2871]
0x00007ffe34b9864d UE4Editor-CoreUObject.dll!FPackageExportTagger::TagPackageExports() [D:\_Release-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1814]
0x00007ffe34b7d70d UE4Editor-CoreUObject.dll!UPackage::Save() [D:\_Release-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:2409]
0x00007ffe34b8e295 UE4Editor-CoreUObject.dll!UPackage::SavePackage() [D:\_Release-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:4820]
0x00007ffe0e09593e UE4Editor-TakesCore.dll!TakesUtils::SaveAsset() [D:\_Release-4.26\Engine\Plugins\VirtualProduction\Takes\Source\TakesCore\Private\TakesUtils.cpp:100]
0x00007ffe0e09866c UE4Editor-TakesCore.dll!UTakeRecorderSources::StopRecording() [D:\_Release-4.26\Engine\Plugins\VirtualProduction\Takes\Source\TakesCore\Private\TakeRecorderSources.cpp:641]
0x00007ffe0dec4965 UE4Editor-TakeRecorder.dll!UTakeRecorder::Stop() [D:\_Release-4.26\Engine\Plugins\VirtualProduction\Takes\Source\TakeRecorder\Private\Recorder\TakeRecorder.cpp:880]
0x00007ffe0de55793 UE4Editor-TakeRecorder.dll!STakeRecorderNotification::ButtonClicked() [D:\_Release-4.26\Engine\Plugins\VirtualProduction\Takes\Source\TakeRecorder\Private\Recorder\TakeRecorder.cpp:266]
0x00007ffe0de7c7ee UE4Editor-TakeRecorder.dll!TBaseSPMethodDelegateInstance<0,STakeRecorderNotification,0,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\_Release-4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
0x00007ffe3364c2ae UE4Editor-Slate.dll!SButton::ExecuteOnClick() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:385]
0x00007ffe336647b2 UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:304]
0x00007ffe334a47be UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b> >() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
0x00007ffe335286b4 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4815]
0x00007ffe33510a37 UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5356]
0x00007ffe33503d72 UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5321]
0x00007ffe630abda7 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2174]
0x00007ffe63099227 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2638]
0x00007ffe630ae3ee UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1042]
0x00007ffe630943d0 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:874]
0x00007ffea34be858 USER32.dll!UnknownFunction []
0x00007ffea34be299 USER32.dll!UnknownFunction []
0x00007ffe630af9f4 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130]
0x00007ff77e568857 UE4Editor-Win64-DebugGame.exe!FEngineLoop::Tick() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4748]
0x00007ff77e5811dc UE4Editor-Win64-DebugGame.exe!GuardedMain() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
0x00007ff77e5812ba UE4Editor-Win64-DebugGame.exe!GuardedMainWrapper() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
0x00007ff77e59529d UE4Editor-Win64-DebugGame.exe!WinMain() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
0x00007ff77e597fca UE4Editor-Win64-DebugGame.exe!__scrt_common_main_seh() [D:\agent\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffea47f7034 KERNEL32.DLL!UnknownFunction []
0x00007ffea4a3d0d1 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-107161 in the post.
0 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.26 |
Target Fix | 5.0-early access |
Created | Jan 25, 2021 |
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Resolved | Jan 26, 2021 |
Updated | Apr 27, 2021 |