Unsaved animations can cause the editor to crash if they are in a sequence, if the sequence evaluates them after an edit.
RESULT
The editor will crash. With the following assertion:
Assertion failed: InCurveToInitFrom.UIDToArrayIndexLUT != nullptr [Link Removed] [Line: 324]
Assertion failed: InCurveToInitFrom.UIDToArrayIndexLUT != nullptr [Link Removed] [Line: 324]
0x00007ffb9cfad759 KERNELBASE.dll!UnknownFunction []
0x00007ffb330899e6 UE4Editor-Core.dll!ReportAssert() [D:\_Release-4.26\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1627]
0x00007ffb3308d1c8 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\_Release-4.26\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
0x00007ffb32d9e40d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\_Release-4.26\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
0x00007ffb32d34ba5 UE4Editor-Core.dll!AssertFailedImplV() [D:\_Release-4.26\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
0x00007ffb32d36c60 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [D:\_Release-4.26\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
0x00007ffb2fbab9cc UE4Editor-Engine.dll!FBaseBlendedCurve<TMemStackAllocator<0> >::InitFrom() [D:\_Release-4.26\Engine\Source\Runtime\Engine\Public\Animation\AnimCurveTypes.h:324]
0x00007ffb2fdba455 UE4Editor-Engine.dll!UAnimSequence::GetBonePose_Additive() [D:\_Release-4.26\Engine\Source\Runtime\Engine\Private\Animation\AnimSequence.cpp:1766]
0x00007ffb2fdb7bdf UE4Editor-Engine.dll!UAnimSequence::GetAnimationPose() [D:\_Release-4.26\Engine\Source\Runtime\Engine\Private\Animation\AnimSequence.cpp:1505]
0x00007ffb27a8e36e UE4Editor-MovieSceneTracks.dll!UMovieSceneSkeletalAnimationSection::GetRootMotionTransform() [D:\_Release-4.26\Engine\Source\Runtime\MovieSceneTracks\Private\Sections\MovieSceneSkeletalAnimationSection.cpp:493]
0x00007ffb27add4e7 UE4Editor-MovieSceneTracks.dll!UMovieSceneSkeletalAnimationTrack::SetUpRootMotions() [D:\_Release-4.26\Engine\Source\Runtime\MovieSceneTracks\Private\Tracks\MovieSceneSkeletalAnimationTrack.cpp:538]
0x00007ffb24695711 UE4Editor-Sequencer.dll!FMoveKeysAndSections::OnDrag() [D:\_Release-4.26\Engine\Source\Editor\Sequencer\Private\Tools\EditToolDragOperations.cpp:841]
0x00007ffb2469a31c UE4Editor-Sequencer.dll!FSequencerEditTool_Movement::OnMouseMove() [D:\_Release-4.26\Engine\Source\Editor\Sequencer\Private\Tools\SequencerEditTool_Movement.cpp:93]
0x00007ffb24654f3f UE4Editor-Sequencer.dll!FSequencerInputHandlerStack::ProcessEvent() [D:\_Release-4.26\Engine\Source\Editor\Sequencer\Private\SequencerInputHandlerStack.h:86]
0x00007ffb2463bd2c UE4Editor-Sequencer.dll!SSequencerTrackArea::OnMouseMove() [D:\_Release-4.26\Engine\Source\Editor\Sequencer\Private\SSequencerTrackArea.cpp:345]
0x00007ffb2eb72e1a UE4Editor-Slate.dll!<lambda_4d385d0b298919766951e0d5d3094014>::operator()() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5096]
0x00007ffb2eb54035 UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_4d385d0b298919766951e0d5d3094014> >() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
0x00007ffb2ebd80d3 UE4Editor-Slate.dll!FSlateApplication::RoutePointerMoveEvent() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5103]
0x00007ffb2ebc153c UE4Editor-Slate.dll!FSlateApplication::ProcessMouseMoveEvent() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5594]
0x00007ffb2ebb3a8b UE4Editor-Slate.dll!FSlateApplication::OnMouseMove() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5518]
0x00007ffb7a6bbc16 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2212]
0x00007ffb7a6a9227 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2638]
0x00007ffb7a6be3ee UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1042]
0x00007ffb7a6a43d0 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:874]
0x00007ffb9f52e858 USER32.dll!UnknownFunction []
0x00007ffb9f52e299 USER32.dll!UnknownFunction []
0x00007ffb7a6bf9f4 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130]
0x00007ff696088857 UE4Editor-Win64-DebugGame.exe!FEngineLoop::Tick() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4748]
0x00007ff6960a11dc UE4Editor-Win64-DebugGame.exe!GuardedMain() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
0x00007ff6960a12ba UE4Editor-Win64-DebugGame.exe!GuardedMainWrapper() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
0x00007ff6960b529d UE4Editor-Win64-DebugGame.exe!WinMain() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
0x00007ff6960b7fca UE4Editor-Win64-DebugGame.exe!__scrt_common_main_seh() [D:\agent\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffb9deb7034 KERNEL32.DLL!UnknownFunction []
0x00007ffb9f75d0d1 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-107306 in the post.
2 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.26 |
Target Fix | 4.26.2 |
Created | Jan 27, 2021 |
---|---|
Resolved | Feb 3, 2021 |
Updated | Apr 28, 2021 |