It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted.
Alternately, see attached project for repro. Open M_MyLayeredMaterial_inst and delete "Layer 1" and observe Layer 2 revert to default values.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108007 in the post.
2 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | Feb 5, 2021 |
---|---|
Resolved | Apr 26, 2021 |
Updated | Apr 27, 2021 |